I am a cultural historian whose research focuses on the study of media and technology through the lenses of political economy and sociology of culture. This research approaches media and technology from an interdisciplinary perspective that unpacks complex micro-and macro-scale concerns in a way that makes the impact of technology on our lives more apparent at the global, local and personal level. The goal of this work is to encourage a better understanding of how the hardware and software experiences of our digital culture influence the ways in which we work, play, learn, and communicate as a society.
My most recent project was the exhibition The Interface Experience: Forty Years of Personal Computing which presented some of the most ubiquitous objects in the history of personal computing in tactile and interactive displays. This exhibition offered visitors a unique opportunity to gain a better understanding of the history of the design and material experience of computers, and aimed at stimulating personal questions about how interaction with these devices has influenced each of our lives. Future projects include a book on the role of intellectual property rights and corporate media ownership on the field of contemporary theatrical production and a digital publication that uses print, video, and web advertisements from the personal computing industry to present a non-linear exploration of how the computer industry and press has deployed rhetoric and imagery to shape demand and user purchasing practices.
My research and teaching considers digital tools not only as objects of study, but also as a means for performing research and scholarship. He is active in the fields of digital humanities and interactive technology and pedagogy, and has taught courses in digital humanities, interface design, media and materiality, artifacts in the age of new media, digital information fluency, and theatre design, performance and technology.